﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace WarriorRush.GameDynamics.Utilities
{
    public class Selectables
    {
        public int MaxSelection;
        public List<Selectable> Options;


    }

    public class Selectable
    {
        public bool IsSelected;
        public ArenaSquare Square;
    }

    public enum SelectionType
    {
        RushTarget, 
        AbilityTarget,
        Setup,
        Rusher,
        Replacement
    }
}
